Firstly, no you haven't missed secret posts. I decided to title the Blood Bowl entries based on the actual season of the team. This is the first post about them, but since they're already several seasons old, and I'm starting to write midway through a season, we're joining the action in progress.
Secondly, it's the fashion to write up a match report after you play a match in this league, and post it on the forums there. Sometimes people write very mechanical descriptions of what happened, but surprisingly often people use the opportunity to flex their creative muscles. One particular poster, who is somewhat famous for his match reports, spent around 20 matches adapting various pop songs and then singing along to karaoke tunes for his reports. I spent a few seasons writing all my reports in limericks (that got hard, especially when you need yet another rhyme for 'pitch').
Today's report, though, simply comes in the form of a short story. There will be a few mechanical terms in there that you won't get, but I think it's still entertaining. The one detail that you need to know, however, is that Nuffle is the God of Blood Bowl. That will become relevant.
Sunday, 14 October 2012
Thursday, 11 October 2012
Blood Bowl Diary: Da Blu Moonz Introduction
As I mentioned in my first post, I play a Blood Bowl match in a persistent league every week and a bit. The next match is scheduled for tonight, which means it is quite possible I'll want to talk about that tomorrow. Which in turn means I should probably introduce you guys to some of the setup today.
Wednesday, 10 October 2012
Standing Out
Fighting games are probably the easiest genre for a casual onlooker to accuse of looking all the same as one another.
At least with other games, things like setting or even simple interface tweaks can make two games look radically different (even if, ironically, they play very similarly), but with a fighting game? There's generally only so much you can do with two characters, a generally side-on camera, and a couple of health bars. So today I'm going to take a bit of time to try and sell you on Dead or Alive 5, and why I think it stands out from its cousins.
At least with other games, things like setting or even simple interface tweaks can make two games look radically different (even if, ironically, they play very similarly), but with a fighting game? There's generally only so much you can do with two characters, a generally side-on camera, and a couple of health bars. So today I'm going to take a bit of time to try and sell you on Dead or Alive 5, and why I think it stands out from its cousins.
Tuesday, 9 October 2012
Reboot!
So, a long time ago I had a blog. As is the fashion, it was mostly full of whining, but there were a few posts here and there that were both fun to write and provoked a fair bit of discussion from the people that read them. Unsurprisingly (to those of you that know me well), these posts were all about games, either computer or more tabletop-based, and the mechanics and systems of how they worked.
Since I have about an hour a day to burn, and I always want to talk more about the games I'm playing, I figured it might be fun to give it another go. So here it is.
So this first entry has a little more than just a "Hello, World", let me talk a little about the games that are demanding more of my attention right now, and will likely feature again in this blog. This is in no particular order.
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